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To recognize Global Accessibility Awareness Day 2016, Blackboard held a contest to find the most inclusive classrooms in the United States. We looked for teachers who have put in the extra time and effort to ensure their pedagogy, content, and classroom technology enables all students to learn and be successful without complex accommodations. Szymon Machajewski has been selected as one of our winners. read more ...

Upcoming conference presentations:
Center for Advancement of Teaching-Learning Communities, Teaching Scholars Program (March 16, 2017, University of Illinois at Chicago)
Games and Simulations for Teaching and Learning

Great Lakes Conference on Teaching and Learning (May 8-10, 2017, Central Michigan University)
Getting comfortable with failure and vulnerability to facilitate learning and innovation in the game of school.
Astract: Schools should teach students how to fail fast and safely in order to learn and to allow innovation through vulnerability. The lessons that the gaming culture has for learning will define future strategies of teaching and learning. If games are well designed work and people flock to them, then the secret can be adopted in academia as soon as the school becomes a well-designed game.

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